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The school provides more than 69 undergraduate majors and nearly 200 programs leading to 14 degrees at the graduate level. The EECS Department at MIT is composed of three overlapping sub-units including artificial intelligence (AI) and decision-making (AI+D), electrical engineering (EE), and computer science (CS). The curriculum is a joint venture between the Schwarzman College of Computing and the School of Engineering. AR/VR related programs include a BS in Computation and Cognition (also provide in collaboration with the Department of Brain and Cognitive Sciences), a Minor in Computer Science (72 units), and PhD’s in Computer Science, and CS and Engineering. Pennsylvania State University at Behrend (Penn State Behrend) is a four-year and graduate college of Penn State. The school serves around 4,500 students enrolled in 45 academic programs across four schools including Black School of Business, the School of Engineering, the School of Humanities and Social Sciences, and the School of Science.
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The Computer Science BS at UCF consists of courses such as Advanced AI, AI for Game Programming, Algorithms for Machine Learning, Computer Architecture, Computer Graphics, Game Programming, Robot Vision, and Software Engineering. Graduates of the program are prepared for careers in AR/VR, Computer Architecture, Computer Gaming, Computer Vision, Evolutionary Computing, Media Convergence, Robotics, and many others. A CS Minor is also available as well as a Virtual Reality App Development Certificate Program that can supplement any program or it can be taken alone. Courses for the Certificate Program include How Virtual Reality Works, Computer Graphics, and Creating Virtual Reality Apps.
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In addition faculty with interests in AR/VR and related areas, students interested in studying augmented and virtual reality have access to several labs that highlight AR/VR research, development, and education. Labs include the Extended Reality and Games Lab (XRG Lab) and the 3D Visualization and Imaging Systems Lab. Undergraduate DMS programs for students interested in AR/VR include the BA in Media Study with a Concentration in Production, and the Game Studies Certificate.
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Workshops include Building Immersive Learning Experienced, Hands-on AR/VR Exploration, Integrating AR/VR into Curriculums, and Best Practices and Showcase. The Immersive Learning Institute provides the opportunity for faculty to apply what they have learned to their classrooms, while helping students learn about and develop skills in AR/VR. The VR and Game Development Emphasis leads to a BS in Media Arts and Studies – Games and Animation.
Alumni have been hired at Digital Domain, Disney, DreamWorks, Moving Picture Company, and Pixar. Graduates also work at major video game development companies as Animation Software Developers and in other positions involving the use of AR/VR, Animation, and Visual Effects skills. The school is one of the top 10 private employer’s in Philadelphia and since 1919, Drexel has been a cooperative (co-op) educational institution, meaning all undergraduates work six months at a job in their chosen field as part of their education.
The school serves 18,980 students enrolled in 170 undergraduate, graduate, and minor programs across 10 colleges and dozens of schools. Baskin School of Engineering houses the BS and MS Programs in Computer Science (CS), and the MS and PhD degrees in Computational Media. Researchers are interested in applying these technologies in medicine, scientific visualization, and education. Students in all CS programs have access to Caltech’s Virtual Reality Lab, where they have opportunities to create projects, conduct research, and collaborate with peers. Also part of the Center for Data-Driven Discovery at Caltech, Virtech allows students to create their own 3D content, collaborate, and network. Caltech faculty utilize the platform for group meetings and discussions, seminars, experiments with other online technologies and learning modalities, and online lectures.
CSE Department focus areas include AI, HCI, Robotics, Programming Systems, Software Engineering, and Visual Computing (Computer Graphics and Computer Vision), among others. Students in all programs have access to the UMD Graphics and Visual Informatics Laboratory (GVIL), and the Mixed/Augmented/Virtual Reality Innovation Center (MAVRIC). University of Maryland (UMD) is the state’s flagship university and one of the original land-grant institutions in America.
Established in 1856 and serving 40,700 students, UMD is also one of the largest universities in the U.S. Georgia Institute of Technology (Georgia Tech) launched in October 1888 as the Georgia School of Technology. Today, Georgia Tech serves nearly 40,000 students from 50 states and 149 countries.
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Students in all Parsons programs have access to The New School XReality Center—home to the XR Reality Lab and XR-related events. The Lab supports research, student projects, and immersive learning as well as workshops and meetups. MedVR is produced in partnership with Grassroots Developer Education, Inc., a 501(c)(3) non-profit, and the College of Arts, Media, and Design. Clinicians, engineers, and creatives collaborate in the lab to talk and learn about the latest AR/VR developments in healthcare and life sciences, invent translational AR/VR solutions, and solve healthcare problems by creating new experiences with AR/VR. In the Experiential Technologies Lab and User Testing Environment students develop software, and engage in interface development, game testing, and integration of biometrics tools including eye-tracking and wearable sensors. Examples include the Experiential AI Institute, the Experiential Robotics Institute, and the Institute for the Wireless Internet of Things.
The HiMER Lab highlights recently funded research including AR/VR, Human Performance Modeling, Human-System Interaction, Data Analytics, and Transportation Safety. Recent AR/VR projects include Projection-Based Mixed Reality Platform-Spatial Mixed Reality, Gaze-Based Multimodal Interactions in AR, and Human Perception and Cognition in AR. Graduates of the HCI Programs at Iowa State University are prepared for careers in both the private and public sectors. Master’s degree graduates are also prepared for to continue their studies by enrolling in a PhD program. Caltech graduates go on to establish successful careers in technology, aerospace, government, science, and business among other areas. They have been hired at Meta, SpaceX, and the National Science Foundation, among others.
The facility, which became a part of the University of California in 1912, was eventually named Scripps Institution of Oceanography. Today, UCSD is one of the nine campuses of the UC System and it supports a community of close to 35,000 students. MAVRIC was created to support the future of XR, foster XR talent, and connect developers, entrepreneurs, innovators, and researchers through workshops, events, and programs. Computer Science Building and Sitterson Hall, the new Graphics and 3D Vision Laboratory is situated in a noise-controlled, 2,500 sq. Ft. space divided into three research zones by floor-to-ceiling blackout curtains for light and sound suppression. Zones include Projective Display Research, Computer Vision and Optical Tracking Research, and Physical Simulation and Audio Synthesis Research with a focus on GPU processing.
MFA students will take courses such as Experiments in Interactivity I & II, Foundations of Artificial Intelligence (AI), Interactive Design Production, Motion Capture Fundamentals, and Tangible and Spatial Computing. To enhance this coursework, like undergraduate students, MFA students can study AR/VR through USC ICT. The Interactive Media MFA is a competitive program that admits just 15 students in the Fall semester only. Program features include the opportunity to take twelve 500-level elective units, access to state-of-the-art computer and digital production facilities, and a mandatory internship or summer job in a professional environment. Programs at Stanford are provided across seven schools, supplemented by dozens of labs, centers, and institutes. Schools include Business; Humanities and Sciences; Sustainability; Education; Engineering; Law; and Medicine.
The remaining area, which houses a variety of robots, focuses on robotics research. Founded in 1876, Texas A&M University at College Station (TAMU or Texas A&M) is the state's first public institution of higher learning. This research-intensive, flagship university consists of 17 academic colleges and schools, two branch campuses, the Health Science Center, Quatar campus, and 72,982 students.
Stanford Engineering provides 16 defined undergraduate majors, and the option to design your own major. In addition to access to instructors who are heavily involved in AR/VR education and development, San Jose State University has several pathways for students interested in studying AR/VR. Housed in the College of Professional and Global Education’s School of Information, the BS in Information Science and Data Analytics (BSISDA) explores AR/VR, Artificial Intelligence (AI), Blockchain, and Big Data. The Computer Science Department in the College of Science has BS and MS degree options with heavy VR/AR related coursework. The eCampus Immersive Learning Institute at San Jose State University (San Jose State or SJSU) focuses on AR/VR technology and learning. Faculty in the program work together to explore AR/VR and create immersive learning activities for their courses through workshops, hands-on activities, and resources.
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